Thursday, June 28, 2007

Dota 6.45 Is Up

Contributed by :
Harry Christian
http://harry-christian.blogspot.com


6.45 Changelog:
================
* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge's Plague
* Remade Pit Lord's ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker's Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost
* Lowered Meld mana cost
* Increased Templar's base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75
* Increased Drow's Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight's Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit's Terror hotkey to E
* Improved Nightstalker cast animation time
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Scroll of Town Portal can now target the World Tree/Throne
* Improved Sniper's Agility growth a bit
* Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
* Improved Frost Armor
* Issues with droppable BKB resolved, it can now be dropped
* Reduced mana cost on Death Pact slightly
* Rebalanced Voodoo Restoration
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Improved Vladmir's Offering recipe tooltip
* Fixed various Flying Courier tooltip errors
* Increased Vulture model size a bit
* Fixed Shadow Priest appearing in allstr and allagi
* Vastly increased Eyes in the Forest cast range
* Fixed the heal on Dirge's Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn't changed much, only its mechanics with different bonus resistances.
* Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
* Rewrote Smoke Screen to fix various minor visual glitches
* The time hero left at is now shown in -ma (146489)
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Changed Raise Revenant icon
* Added Victory Animations for units at the end of the game (150018)
* Clarified Gravekeeper's Cloak tooltip
* Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn't use up your RoH
* Improved Living Armor a bit
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Changed the Rock Golems that spawn in pairs (the ones that aren't in the ancient spawn points) to non-ancient type
* Fixed Sange and Yasha Maim buff icon
* Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)
* Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
* Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won't let you.

Friday, June 8, 2007

Dota 6.44b released

Contribut by :
Harry Christian
http://harry-christian.blogspot.com


Download at http://www.getdota.com


6.44b Changelog:
================
* Fixed Pit of Malice tooltip
* Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi
* Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds
* Fixed the issue that caused a checksum error to appear
* Killing a courier's image no longer announces the message as if it was real
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again
* Clarified Plague tooltip
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps
* Fixed Boots of Travel working on Psionic Traps
* Fixed Vacuum from working on various exploitable areas
* Improved Plague visual effect
* Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds
* Reduced Reverse Polarity mana cost and cd per level
* Lowered hp/armor on Raise Dead summons and increased bounty a little
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip
* Displayed the player name when a tower is denied instead of his team name
* Clarified Life Break tooltip
* Nerfed str gain on Dirge
* Reduced Dirge model size very slightly
* Fixed Electric Rave from triggering Essence Aura, CotS
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer
* Improved Luna base damage
* Fixed some issues with Meld
* Clarified Soul Rip tooltip
* Inner Vitality manacost is the same at all levels now (a nerf)
* Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.
* Reduced the pause effect on vacuum considerably
* Added visual effect to transporting units through Dark Portal
* Changed the Storm soundset
* Fixed misc other minor issues

Monday, June 4, 2007

Dota 6.44 out now

Dota 6.44 is out now.
Download at http://www.getdota.com


6.44 Changelog:
================


==[Heroes]==

* Added a new Scourge hero: Dark Seer
* Added a new Scourge hero: Pit Lord
* Added a new Scourge hero: Undying
* Added a new Sentinel hero: Storm Spirit
* Added a new Sentinel hero: Templar Assassin
* Added a new Sentinel hero: Sacred Warrior (39888)
* New heroes are disabled in -lm/-xl
* Queen of Pain -> Reduced attack range from 600 to 550
* Queen of Pain -> Rebalanced how Shadow Strike levels up
* Dwarven Sniper -> Slightly increased base mana
* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)
* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
* Troll Warlord -> Removed Berserker Rage mana cost
* Alchemist -> Increased casting range on Unstable Concoction a bit
* Alchemist -> Improved level 1 Chemical Rage health regeneration by 5
* Alchemist -> Minor buff to the damage on Unstable Concoction
* Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds
* Moon Rider -> Eclipse no longer depends on Lucent Beam level
* Chen -> Increased movement speed from 290 to 295
* Spiritbreaker -> Nether Strike no longer depends on Greater Bash
* Bristleback -> Reduced max Quill Spray damage stack
* Bristleback -> Reduced movement speed by 5
* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
* Magnataur -> Improved his cast animation time
* Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well
* Syllabear -> Level 3 Spirit Bear has regained Entangle


==[Misc]==

* Various minor terrain improvements requested for league play
* Added hotkeys for all basic items (only a few had them before)
* Changed piercing damage to heavy armor to 75% from 100%
* Added -roll command (133304)
* Added a few new weather effects (-weather moonlight/wind)
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes
* Rewrote some item manipulation code to fix some exploits
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word
* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)
* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)
* Recoded various resource intensive abilities for increased map stability
* Added new command -noswap (-ns)
* Satyr Trickster -> Increased movement speed


==[Item]==

* Wards -> Reworked Observer and Sentry wards again
* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one
* Tango -> Price from 80 to 90
* Flask -> Heals over a period of 10 seconds instead of 20
* Flying Courier -> Removed Boots of Speed from requirements
* Flying Courier -> Added new ability (Courier Shield) and lowered vision


==[Cosmetics]==

* World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)
* Chat messages now show hero name
* An announcement is now made when a tower is denied
* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
* The game now displays a kill message when a chicken dies
* End Scorescreen now lets you know when someone is no longer in the game
* Scoreboard now colors players differently if they have left the game
* Slithreen Guard -> Added new Sprint visual effect (126186)
* Goblin Techies -> New Remote Mine model (130285)
* Flying Courier -> Added unique scourge flying courier model
* When a team mate denies an ally, it now says his name (127161)
* Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)
* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)
* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r
* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)
* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike
* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations
* Added more flavor text to various items (130384)
* Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)
* Added new icon for Mirror Image (73303)
* Changed second secret shop name
* Improved visibility of scourge fifth recipe shop when not in base
* Improved movement speed items' tooltips (130948)
* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.
* Listed damage type for Arcane/Impetus/Glaives
* Improved Demon Witch's Impale tooltip (107362)
* Changed the default missing icon on the scoreboard from the eye to another one
* Battle Fury -> now lists it as a melee item (139040)
* Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text
* Added more flavor text to various abilities
* Improved various item tooltips to make it more user friendly
* Added reminder in -mm regarding hero switches
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
* Reduced how long the warning about disassemble lasts on the screen
* Improved dozens of tooltips
* Thanks to Eva00r and JetFango for various icons/effects


==[Various fixes]==

* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
* Fixed another very rare respawn glitch
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Fixed Holy Persuation not showing level in tooltip
* Fixed Midnight Pulse killing mines
* Fixed Clarity Potion buff icon bug
* Fixed Mask of Madness buff icon (126834)
* Fixed Drunken Haze tooltip typo
* Improved some internal Observer Mode code
* Fixed Wrath of Nature typo
* Fixed a bug with Black Hole pulling in mines
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a rare bug with Toss
* Fixed Chronosphere tooltip
* Clarified some TDA quest menu rules
* Compressed various icons (thanks PGRu-Unexpect3D)
* Fixed a bug with Phantom Edge giving extra evasion
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Fixed the game clock continuing after the game has ended
* Fixed a rare bug with Adaptive Strike
* Fixed Rampage buff tooltip
* Fixed a rare bug with Greater Bash
* Fixed some bugs with -dm and various abilities that depended on unit state
* Fixed Silencer from stealing an INT from an ally deny
* Fixed Shockwave from hitting wards
* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.
* Fixed some item buying cooldowns that were still at 5 sec instead of 1
* Fixed Necromastery tooltip
* Fixed various other buggy tooltips


-- Thanks to all the fans for being patient in this long release.
Thanks to the following beta testers:
-very active: iNCQRiT, BeamCannon, unHOLYdoNUTS, LulaLula, Beast_Pete, Ro-Coco, Warsoft, Zethal, KI-HunterKiller, Apocalypse, sSerenity, StokesII, heftig, LordDready, kugelkind, arthur5863, Genosis, SokZ, eldorquo, Nova
-active: DarkMist67, IEatDeadPeoples, Infrisios, Dimitrii, Beary, Trozz_, Wretchingwretch, u-nL-ike, Severas, Naz), jmesch04, Zagruss5, 4nTr4xX, TheKitchenSink, Sarkahn, eBoS, Jewified., Switch, Kesy, HarbingeR-2.0-, HunterX2, HolyHuman, Gorzerk, Calf85, Shimmy]BT, Capnrawr, Damican., Qu33nZR3p1n9, phssy_galore, Terrorblaze, Idejder, Casperkid0923, GnS.Gauss, Minotaar, whifra, M3Th0dz, feared.slayer, 28awg, Rororo, CouchCushion, ThunderBolt_ and Tota-Domi

-- I am dedicating this version to Terrorblaze, Naz, Wuffle, Eva00r, Minotaar, arthur5863, Trystero and the late OzoneX for all their contributions to the overall DotA community.

-- If you find any bugs or have any comments, please let me know.

-- Once again, much thanks to all the beta testers that helped make this big release a possibility.

Thursday, May 31, 2007

Tips Of The Day

The very first few tips. All with pictures and colored text, easy learning laugh.gif

Enjoy~~~

------------------------------------------------------------------



Thanks Shinlogen sir for the correction.

------------------------------------------------------------------




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Today, we learn how to abuse the Fog of War! laugh.gif
You can see and hear through the fog of war.
Click here for details.

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Today, we learn how to abuse Empty Bottle(s)! laugh.gif
-Only valid for version 6.43b-
Click here to learn how to abuse Empty Bottle(s)

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-------------------------------------------------------------------


p/s: Healing is affected by Magic Resistance.

-------------------------------------------------------------------



-------------------------------------------------------------------


If you'd like the tower to focus fire on your hero/unit,
press "M" key and first click the tower, move your
hero/unit to zero distance between the tower, the tower
will pick on the nearest unit (that's your hero/unit)
after picking off the last one-of-the-many-foolish-creeps
who got randomly selected by being the clocest to tower
before you.

-------------------------------------------------------------------



If you're planning to get Soul Booster/Guinsoo.
Always get the basic items in this way, for
Soul Booster = Point > Vitality > Energy.
Guinsoo = Eul Scepter > Oblivian Staff

-------------------------------------------------------------------

>
Except for Morphling and Rikimaru who benefit
more from Wraith Band. Other heroes, ignoring
Str, Agi or Int base, should go for Bracer instead
of Null or Wraith. Basically you still survive when
your mana is depleted but you won't when your
hp hits 0. Regeneration and more hp is essential
in early game. Quit getting Null or Wraith Band,
get Bracer.

-------------------------------------------------------------------



Vengenful Spirit's Nether Swap is the best
disdrupting spell in Dota, it works exactly
100% against any heroes/units.
Also, a swapped unit's action is reseted,
thus a swapped unit will attacks the nearest
unit instead of the original one it's hitting.

-------------------------------------------------------------------


Magic Resistance items only stack with Magic
Resistance skills ONLY IF they are bought before
the skills are learnt.
Note: Buy the item before learning lv1 skill.
-------------------------------------------------------------------


Guess what, a picture of a hundreds words.
Yasha stacks directly with SnY.
Headress stacks directly with Mekasm.
The strongest Brilliance Aura (CM's one)
will take place.
Devotion Aura (stongest from items)
stacks with Toughness Aura.
Lv 3 Endurance Aura by Necromonicon
and GS makes it 10 buffs in total.
You can have as many auras/buffs as
you can but the status bar only shows
a maximum of 8 buffs.
When a team gets all the buffs above,
I call it gay. I'm gay cause I do that
often lol.

-------------------------------------------------------------------



Manta Style or any Mirror Image skills only work
with Chemical Rage. Other than that, if a
BKBavatared/metamorph-based skill-unit use
Manta/Mirror Image, it will return to the form before
BKB/avatared/metamorped.
eg. Dragon Knight transform into Dragon and used
Manta Style, later he'll splitted into 3 Knight Davion
instead of Arc Honist, therefore wasting the skill.

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Aphotic Shield is so gay that it could dispell
a negative buff upon cast, even do it's mana
leak, you'll removed it before it takes effect
therefore you won't lose mana. You can cast
it on allie to dispell too.. However, Doom, the
ultimate negative buff, can't be removed by
this skill.

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Doom goes through Rage, Repel and BKB. In fact,
Doom silences items. The only ways to counter
Doom is Linken Sphere and Kraken Shell (it nagates
all spells once in a while.)
Add on: Borrowed Time can debuff Doom when it auto-trigger, thank RaistlinMajere for the information.

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don't cancel
Silence and Bloodrage ONLY silence skills but NOT items,
therefore your can still escape from the mother's worst case
scenarios by teleportaing with a Town Portal Scroll or Boot
of Travel.


-------------------------------------------------------------------



Don't waste your precious Shallow Grave on heroes who
have Aegis or Reincarnation. Shallow Grave will be wasted
once they die, and their own skill/item will take effect.
When they revive, the Shallow Grave is no longer there.

-------------------------------------------------------------------

=+1STR
It's always good to suicide when necessarry for
Pudge because if you do so you'll gain a bonus
Strenght point and deny yourself from the enemy.

-------------------------------------------------------------------

+ = aura
By possesing a Headress and a Mekansm, your whole team
(including the creeps and you yourself) actually enjoys the
regeneration rate (10.56, I'd round it up to 11) of a Heart of
Torrasque for mere 3, 091 golds.

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If Sven/Magnus owns 6 Battlefurry, he'll deal more than
200% splash damage that means the surrouding targets
take more damage than the primary target does.

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Backtrack and Dispersion are the only evasion skill
that stacks with Butterfly's evasion.For other evasion
skills, the higher evasion rate will take over.

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If fired by using the hotkey, orb skills
will be considered as spells. Thus
- Ignore creeps aggro (good for harrassing)
- 40% chance to trigger Essence Aura
- Able to fire even do your hero is Frostbited/ Entangled
- Trigger Nether Ward
- Ignore Untouchable

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>
Besides Diffusal Blade which kills Infernal upon cast,
Obsidian is the best hero to counter Warlock, one
shot of Arcane Orb does 400 bonus
damage.
Level 1 Infernal dies in 2-3 hits
Level 2 Infernal dies in 4 hits
Level 3 Infernal dies in 5 hits

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damages

Purrification damages Juggy even do when he spins!

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These skills deal precise damage, they ignore
magic resistance and armor at all levels.

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cancels

Syllabear's Spirit Bear can cancels Juggernaut's Bladefurry if it
scores an Entangling Root.

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Lich's Chain Nova has a 0.01 second mini stun, it occurs once cast, that means even before the projectile hits the target, once cast you'll score a mini stun on the target. You can use it to prevent teleporting prey from escaping and disrupt any deadly channeling ultimate

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One of the best starting item build in AP game

6 Tangos = 1050 hp regen = 8 minutes and 45 seconds regeneration of a ring
5 Branches = half of an ulti orb

Friday, May 25, 2007

Linken's Sphere Guide, A list of what it blocks [6.41]

For DotA Allstars v6.41 by NekoChanX Allure- @ DotA-Allstars.com
IMPORTANT - Copying of this guide is fine by me as long as CREDIT IS GIVEN.

Questions have been asked several times about what Linken's does and does not block so I shall gather what I know and put them in a list according to the heroes and their spells.
Use Ctrl + F to search for the hero whose skills you are inquiring about. Example, Ctrl + F obsidian.

Yes = Linken's activates and spell does not take effect.
No = Linken's does not activate.
1* = Only if the hero targets you. (such as in Forked Lightning)
2* = Triggers linkens cooldown and spell still has its effect.
3* = Triggers linkens cooldown and spell has the first cast of its effect nullified.

All the information below has been tested and proved to be correct.
If any mistakes are found please pm me with the replay involving the spell's effect on Linken's Sphere.
Items and Neutral Creeps section will be introduced to the guide soon.

Sentinel:

Luna Moonfang, Moon Rider
Lucent Beam = Yes
Moon Glaive = No
Lunar Blessing = No
Eclipse = 3*

Kardel Sharpeye, Dwarven Sniper
Scattershot = No
Headshot = Yes
Take Aim = No
Assassinate = Yes

Jah'Rakal, Troll Warlord
Berserker rage = No
Blind = Yes
Fervor = No
Rampage = No

Rhasta, Shadow Shaman
Forked Lightning = 1*
Voodoo = Yes
Hero Shackles = Yes
Mass Serpent Wards = No

Rigwarl, Bristleback
Viscous Nasal Goo = 2*
Quill Spray = No
Bristleback = No
Warpath = No

Mangix, Pandaren Battlemaster
Thunder Clap = No
Drunken Haze = Yes
Drunken Brawler = No
Primal Split = No

Primal Split Pandas
Taunt = No
Cyclone = Yes
Hurl Boulder = Yes

Bradwarden, Centaur Warchief
Hoof Stomp = No
Double Edge = Yes
Return = No
Great Fortitude = No

Gondar, Bounty Hunter
Shuriken Toss = Yes
Jinada = No
Wind Walk = No
Track = Yes

Knight Davion, Dragon Knight
Breathe Fire = No
Dragon Tail = Yes
Dragon Blood = No
Elder Dragon Form = No

Magina, Anti-Mage
Mana Break = No
Blink = No
Spell Shield = No
Mana Void = Stun is nullified, damage still taken, c/d triggers

Traxex, Drow Ranger
Frost Arrows = No
Silence = No
Trueshot Aura = No
Marksmanship = No

Purist Thunderwrath, Omniknight
Purification = No
Repel = No
Degen Aura = No
Guardian Angel = No

Shendelzare Silkwood, Vengeful Spirit
Magic Missile = Yes
Terror = No
Command Aura = No
Nether Swap = 2*

Zeus, Lord of Olympia
Arc Lightning = Yes
Lightning Bolt = Yes
Static Field = No
Thundergod's Wrath = Yes

Aiushtha, Enchantress
Impetus = No
Enchant = Yes
Nature's Attendants = No
Untouchable = Yes

Morphling
Waveform = No
Adaptive Strike AGI = 2*
Adaptive Strike STR = 2*
Morph = No
Replicate = Yes

Rylai Crestfall, Crystal Maiden
Frost Nova = Yes
Frost Bite = Yes
Brilliance Aura = No
Freezing Field = No

Sven, Rogueknight
Storm Bolt = Yes
Great Cleave = No
Toughness Aura = No
God's Strength = No

Slithice, Naga Siren
Mirror Image = No
Ensnare = No
Critical Strike = No
Song of the Siren = Yes

Raigor Stonehoof, Earthshaker
Fissure = 1* and unpathable terrain still occurs
Enchant Totem = No
Aftershock = No
Echo Slam = No

Rikimaru, Stealth Assassin
Smoke Screen = No
Blink Strike = No
Backstab = No
Permanent Invisiblity = No

Lina Inverse, Slayer
Dragon Slave = No
Light Strike Array = No
Ultimate = No
Laguna Blade = Yes

Syllabear, Lone Druid
Summon Spirit Bear = No
Rabid = No
Synergy = No
True Form = No

Syllabear's Spirit Bear
Entangle = Yes

Yurnero, Juggernaut
Blade Fury = No
Healing Ward = No
Blade Dance = No
Omnislash = 2*

Nortrom, Silencer
Curse of the Silent = Yes
Glaives of Wisdom = No
Last word = 2*
Global Silence = No

Rooftrellen, Treant Protector
Nature's Guise = No
Eyes in the Forest = No
Living Armor = No
Overgrowth = Yes

Darchrow, Enigma
Malefice = Damage on first stun is blocked, stun still takes effect, remaining stuns continue, c/d triggers
Conversion = No
Midnight Pulse = No
Black Hole = No

Ezalor, Keeper of the Light
Illuminate Indirect = No
Illuminate Direct = 2*
Mana Leak = Yes
Chakra Magic = No
Ignis Fatuus = No

Ulfsaar/Fuzzy Wuzzy, Ursa Warrior
Earthshock = No
Overpower = No
Fury Swipes = No
Enrage = No

Aggron Stonebreaker, Ogre Magi
Fireblast = Yes
Ignite = Yes
Bloodlust = No
Multicast = No

Ogre Magi Multicast
Fireblast = 3*
Ignite Direct = Yes
Ignite Indirect = Yes

Boush, Tinker
Laser = Miss chance is blocked, damage goes through, c/d triggers
Heat Seeking Missile = No
March of the Machines = No
Rearm = No

Furion, Prophet
Sprout = 2*
Teleportation = No
Force of Nature = No
Wrath of Nature = Damage will be blocked, further bounces (if any) continues

Azwraith, Phantom Lancer
Spirit Lance = Slow is blocked, damage goes through, c/d triggers
Doppelwalk = No
Juxtapose = No
Phantom Edge = No

Tiny, Stone Giant
Avalanche = No
Toss = 2*
Craggy Exterior = Yes
Grow = No

Squee And Spleen, Techies
Land Mines = No
Statis Trap = No
Suicide Squad, Attack! = No
Remote Mines = No

Chen, Holy Knight
Penitence = Yes
Test of Faith = 2*
Holy Persuasion = No
Hand of God = No

Rexxar, Beastmaster
Wild Axes = No
Beast Rage = No
Call of the Wild = No
Primal Roar Direct = Stun and damage nullified, slowed, c/d triggers
Primal Roar Indirect = No

Jakiro, Twin Head Dragon
Dual Breath = Slow from ice portion nullified, damage from ice and fire and dps from fire goes through, c/d triggers
Icy Path = 2*
Auto Fire = No
Macropyre = No

Razzil Darkbrew, Alchemist
Acid Spray = No
Unstable Concoction = Yes
Goblin's Greed = No
Chemical Rage = No

Mirana Nightshade, Priestess of the Moon
Starfall = No
Elunes Arrow = Stun is blocked, damage goes through, c/d triggers
Leap = No
Moonlight Shadow = No

Scourge:

Medusa, Gorgon
Split Shot = No
Chain Lightning = Yes
Mana Shield = No
Purge = Yes

Balanar, Night Stalker Day
Void = Yes
Crippling Fear = Yes
Hunter in the Night = No
Darkness = No

Night Stalker Night
Void = Mini-stun and slow nullified, damage goes through, c/d triggers
Crippling Fear = Yes
Hunter in the Night = No
Darkness = No

King Leoric, Skeleton King
Storm Bolt = Yes
Vampiric Aura = No
Critical Strike = No
Reincarnation = No

Lucifer, Doom Bringer
Devour = No
Scorched Earth = No
Lvl? Death = Yes
Lvl? Death w Factor = 3*
Doom = Yes

Anub'Arak, Nerubian Assasin
Impale = 1*
Mana Burn = Yes
Spiked Carapace = No
Vendetta = No

Slardar, Slithereen Guard
Sprint = No
Slithereen Crush = No
Bash = No
Amplify Damage = Yes

Akasha, Queen of Pain
Shadow Strike = Yes
Blink = No
Scream of Pain = No
Sonic Wave = No

Bone Clinkz, Bone Fletcher
Strafe = No
Searing Arrows = No
Wind Walk = No
Death Pact = No
Breaking out of Wind Walk with attack = Yes

Darkterror, Faceless Void
Time Walk = No
Backtrack = No
Time Lock = No
Chronosphere = No

Viper, Netherdrake
Frenzy = No
Poison Attack = No
Corrosive Skin = No
Viper Strike = Yes

Razor, Lightning Revenant
Frenzy = No
Chain Lightning = Yes
Unholy Fervor = No
Storm Seeker = No

N'aix, Lifestealer
Feast = No
Poison Sting = No
Anabolic Frenzy = No
Rage = No

Terrorblade, Soul Keeper
Soul Steal = Yes
Conjure Image = No
Metamorphosis = No
Sunder = 2*

Leshrac, Tormented Soul
Split Earth = No
Diabolic Edict = No
Lightning Storm = Yes
Pulse Nova = No

Kel'Thuzad, Lich
Frost Nova = Yes
Frost Armor = No
Dark Ritual = No
Chain Frost = Damage on first hit to yourself is blocked, bounces still occur.

Krobelus, Death Prophet
Carrion Swarm = No
Silence = No
Witchcraft = No
Exorcism = No

Lion, Demon Witch
Impale = 1*
Voodoo = Yes
Mana Drain = Yes
Finger of Death = Yes

Lesale Deathbringer, Venomancer
Shadow Strike = Yes
Poison Sting = No
Plague Ward = No
Poison Nova = No

Magnus, Magnataur
Shockwave = No
Empower = No
Mighty Swing = No
Reverse Polarity = No

Visage, Necro'lic
Grave Chill = Yes
Soul Assumption = No
Gravekeepers Cloak = No
Raise Revenants = No

Nessaj, Chaos Knight
Chaos Bolt = 0.1 mini-stun occurs, damage taken, c/d triggers - Main stun does not occur
Blink Strike = No
Critical Strike = No
Phantasm = No

Banehallow, Lycanthrope
Summon Wolves = No
Howl = No
Feral Heart = No
Shapeshift = No

Black Arachnia, Broodmother
Spawn Spiderlings = Yes
Spin Web = No
Incapacitating Bite = Yes
Insatiable Hunter = No

Mortred, Phantom Assasin
Shadow Strike = Yes
Blink Strike = No
Blur = No
Coup de Grace = No

Pugna, Oblivion
Nether Blast = No
Decrepify = Yes
Nether Ward = No
Life Drain = Yes

Pugna's Nether Ward
Mana Flare = Yes

Leviathan, Tidehunter
Anchor Smash = No
Gush = Slow and armor reduction blocked, damage goes through, c/d triggers
Kraken Shell = No
Ravage = No

Atropos, Bane Elemental
Enfeeble = Yes
Brain Sap = 2*
Nightmare = Yes
Fiends Grip = Yes

Rotund'jere, Necrolyte
Death Pulse = No
Diffusion Aura = No
Sadist = No
Reaper's Scythe = Stun is nullified, damage still taken, c/d triggers

Pudge, Butcher
Meat Hook Direct = 2*
Meat Hook Indirect = No
Rot = No
Flesh Heap = No
Dismember = Yes

Barathrum, Spiritbreaker
Charge of Darkness = 2*
Empowering Haste = No
Greater Bash = No
Nether Strike = 2*

Anub'Seran, Nerubian Weaver
Watcher = No
Shukuchi = No
Geminate Attack = No
Time Lapse = No
Breaking out of Shukuchi to attack = Yes

Nevermore, Shadow Fiend
Shadowraze = No
Necromastery = No
Presence of the Dark Lord = No
Requiem of Souls = Slow blocked, damage goes through, c/d triggers

Crixalis, Sand King
Burrowstrike Direct = 2*
Burrowstrike Indirect = No
Sand Storm = No
Caustic Finale = No
Epicenter = No

Mogul Kahn, Axe
Berserker's Call = No
Battle Hunger = Yes
Counter Helix = No
Culling Blade = Yes
Culling Blade within killing zone = No

Strygwyr, Bloodseeker
Bloodrage = Yes
Blood Bath = No
Strygwyr's Thirst = No
Rupture = 2*

Abaddon, Lord of Avernus
Death Coil = 2*
Aphotic Shield = 2*
Frostmourne = No
Borrowed Time = No

Mercurial, Spectre
Spectral Dagger Direct = 2*
Spectral Dagger Indirect = No
Desolate = No
Dispersion = Stun blocked, damage goes through, c/d triggers
Haunt = No

Vol'jin, Witch Doctor
Paralyzing Cask = 2*
Voodoo Restoration = No
Maledict = No
Death Ward = No

Harbinger, Obsidian Destroyer
Arcane Orb = No
Astral Imprisonment = 2*
Essence Aura = No
Sanitys Eclipse = No

Demnok Lannik, Warlock
Fatal Bonds = If he targets you, 2* // If he targets creeps and it bounces to you, no
Shadow Word = 2*
Upheaval = First "series" of slow is nullified, c/d triggers (If you don't understand just take it as 2*)
Rain of Chaos = No
Infernal = No
Infernal Immolation and Pulverise = No

Meepo, Geomancer
Earthbind = No
Poof = No
Geostrike = No
Divided We Stand = No

Dazzle, Shadow Priest
Poison Touch = First slow is nullified, the rest works as usual
Weave = 2*
Shadow Wave = No
Shallow Grave = No





Items:

Dagon = No
Purge (Diffusal Blade) = Yes
Hex (Guinsoo's Staff of Vyse) = Yes
Cyclone (Eul's Sceptre of Divinity) = Yes
Monkey King Bar (Ranged Mini-stun) = Yes
Monkey King Bar (Melee Mini-stun) = No
Cranium Basher (Ranged) = Yes
Cranium Basher (Melee) = No
Mana Burn (Necronomicon) = Yes
Last Will (Necronomicon) = No
Lothar's Edge on Melee = No
Attack in WW with Lothar's Edge on Melee = No
Lothar's Edge on Ranged = Yes
Attack in WW with Lothar's Edge on Ranged = Yes
Criticals on Ranged heroes = Yes
Criticals on Melee heroes = No
Static Charge (Mjollnir) = No

Orb Effects:

Chain Lightning (Maelstrom/Mjollnir) = Yes
Corruption (Stygian Desolator) = No
Maim (Sange) = Yes
Maim (Sange and Yasha) = Yes
Frost Effect (Eye of Skadi) = No

Neutral Creeps:
Purge (Small Satyr) = Yes
Mana Burn (Medium Satyr) = Yes
War Stomp (Big Furbolg) = No
War Stomp (Centaur Warchief) = No
Ice Breath (Dragonspawn) = No
Hurl Boulder (Roshan) = Yes
Thunder Clap (Roshan) = No


Credits :
Allure-

Skills on Images

Glossary :
N/A = Not Applicable

Works = It works on images. If I say 'Works,' it means that every effect works. (note that an attack modifier, such as Critical Strike, Demolish, etc., gets reduced by the image attack damage penalty, but things such as Return, Craggy Exterior, Corrosive Skin, etc. aren't)

Doesn't Work = It doesn't work on images

Need Spells = The passive only works when casting spells. Since images can't cast spells, it doesn't work.




All heroes:
Stats = Works
Hero armor's magic resistance = Works


Sentinel units:

Shendelzare Silkwood, the Vengeful Spirit:
Magic Missile = N/A
Terror = N/A
Command Aura = Doesn't Work
Nether Swap = N/A

Zeus, the Lord of Olympia:
Arc Lightning = N/A
Lightning Bolt = N/A
Static Field = Need spells
Thundergod's Wrath

Aiushtha, the Enchantress:
Impetus = N/A
Enchant = N/A
Nature's Attendants = N/A
Untouchable = Works

Morphling, the Morphling:
Waveform = N/A
Adaptive Strike = N/A
Morph = Images can't use it, but they keep the stats of the original Morphling at the time of the split.
Morph = Images can't use it, but they keep the stats of the original Morphling at the time of the split.
Replicate = N/A

Rylai Crestfall, the Crystal Maiden:
Frost Nova = N/A
Frostbite = N/A
Brilliance Aura = Doesn't Work
Freezing Field = N/A

Sven, the Rougeknight:
Strom Bolt = N/A
Great Cleave = Doesn't Work
Toughness Aura = Doesn't Work
God's Strength = N/A

Slithice, the Naga Siren:
Mirror Image = N/A
Ensnare = N/A
Critical Strike = Works
Song of the Siren = N/A

Raigor Stonehoof, the Earthshaker:
Fissure = N/A
Enchant Totem = N/A
Aftershock = Need spells
Echo Slam = N/A

Rikimaru, the Stealth Assassin:
Smoke Screen = N/A
Blink Strike = N/A
Backstab = Graphic only; no damage
Permanent Invisibility = Works

Syllabear, the Lone Druid:
Summon Spirit Bear = N/A
Rabid = N/A
Synergy = N/A
True Form = N/A

Spirit Bear:
Entangle = Doesn't Work
Return = N/A
Demolish = (I would test it and crunch up the numbers, but Demolish doesn't seem to be working)
Spell Damage Reduction = Works

Lina Inverse, the Slayer:
Dragon Slave = N/A
Light Strike Array = N/A
Ultimate = N/A
Laguna Blade = N/A

Yunero, the Juggernaut:
Blade Fury = N/A
Healing Ward = N/A
Blade Dance = Works
Omnislash = N/A

Nortrom, the Silencer:
Curse of the Silent = N/A
Glaives of Wisdom = N/A
Last Word = Doesn't Work
Global Silence = N/A

Rooftrellen, the Treant Protector:
Nature's Guise = N/A
Eyes in the Forest = N/A
Living Armor = N/A
Overgrowth = N/A

Darchrow, the Enigma:
Maelfice = N/A
Conversion = N/A
Midnight Pulse = N/A
Black Hole = N/A

Ezalor, Keeper of the Light:
Illuminate = N/A
Mana Leak = N/A
Chakra Magic = N/A
Ignis Fatuus = N/A

Ulfsaar/Fuzzy Wuzzy, the Ursa Warrior:
Earthshock = N/A
Overpower = N/A
Fury Swipes = Images cannot add to the bonus damage counter, but the current bonus damage works for them.
Enrage = N/A

Aggron Stonebreaker, the Ogre Magi:
Fireblast = N/A
Ignite = N/A
Bloodlust = N/A
Multi Cast = Need spells

Boush, the Tinker:
Laser = N/A
Heat Seeking Missile = N/A
March of the Machines = N/A
Rearm = N/A

Furion, the Prophet:
Sprout = N/A
Teleportation = N/A
Force of Nature = N/A
Wrath of Nature = N/A

Azwraith, the Phantom Lancer:
Spirit Lance = N/A
Doppelwalk = N/A
Juxtapose = Works, due to ultimate: 3%/5%/7% chance to make image
Phantom Edge = Works for every applicable part

Tiny, the Stone Giant:
Avalanche = N/A
Toss = N/A
Craggy Exterior = Works
Grow = Only base damage works.

Squee and Spleen, the Goblin Techies:
Land Mines = N/A
Stasis Trap = N/A
Suicide Squad, Attack! = N/A
Remote Mines = N/A
Detonate = N/A

Chen, the Holy Knight:
Penitence = N/A
Test of Faith = N/A
Holy Persuasion = N/A
Hand of god = N/A

Rexxar, the Beastmaster:
Wild Axes = N/A
Call of the Wild = N/A
Beast Rage = Doesn't Work
Primal Roar = N/A

Jakiro, the Twin Head Dragon:
Dual Breath = N/A
Ice Path = N/A
Auto Fire = Works
Macropyre = N/A

Razzil Darkbrew, the Alchemist:
Acid Spray = N/A
Unstable Concotion = N/A
Goblin's Greed = Works. Each illusion has its own counter.
Chemical Rage = N/A (interesting note: if you use this skill and then get an illusion rune, the illusion will keep the bonus regeneration!)

Mirana Nightshade, the Priestess of the Moon:
Starfall = N/A
Elune's Arrow = N/A
Leap = N/A
Moonlight Shadow = N/A

Luna Moonfang, the Moon Rider:
Lucent Beam = N/A
Moon Glaive = Works
Lunar Blessing = Doesn't Work
Eclipse = N/A

Kardel Sharpeye, the Dwarven Sniper:
ScatterShot = N/A
Headshot = Fake bash
Take Aim = Works
Assassinate = N/A

Jah'rakal, the Troll Warlord:
Berserker Rage = N/A
Bash = Fake Bash
Blind = N/A
Fervor = Works for self only
Rampage = N/A

Rhasta, the Shadow Shaman:
Forked Lightning = N/A
Voodoo = N/A
Shackles = N/A
Mass Serpent Ward = N/A

Rigwarl, the Bristleback:
Vicious Nasal Goo = N/A
Quill Spray = N/A
Bristleback = Doesn't Work
Warpath = N/A

Mangix, the Pandaren Brewmaster:
Thunder Clap = N/A
Drunken Haze = N/A
Drunken Brawler = Works
Primal Split = N/A

Bradwarden, the Centaur Warchief:
Hoof Stomp = N/A
Double Edge = N/A
Return = Does the 5/10/15/20 physical damage to all; doesn't do the 10/20/30/40 magical damage to melee
Great Fortitude = Works

Gondar, the Bounty Hunter:
Shuriken Toss = N/A
Jinada = Works
Wind Walk = N/A
Track = N/A

Knight Davion, the Dragon Knight:
Breathe Fire = N/A
Dragon Tail = N/A
Dragon Blood = Armor does, hp regeneration doesn't
Elder Dragon Form = N/A

Magina, the Anti-Mage:
Mana Break = Works (If you get Manta Style before the first point in Mana Break, the images burn 36 mana. Your hero burns 16/32/48/64 mana. If you get Manta Style after the first point in Mana Break, your images and hero burns 36 mana.)
Blink = N/A
Spell Shield = Works
Mana Void = N/A

Traxex, the Drow Ranger:
Frost arrows = N/A
Silence = N/A
Trueshot Aura = Doesn't Work
Marksmanship = Fake bash

Purist Thunderwrath, the Omniknight:
Purification = N/A
Repel = N/A
Degen Aura = N/A
Guardian Angel = N/A


Scourge units:

Terrorblade, the Soul Keeper:
Soul Steal = N/A
Conjure Image = N/A
Metamorphosis = N/A
Sunder = N/A

Leshrac the Malicious, the Tormented Soul:
Split Earth = N/A
Diabolic Edict = N/A
Lightning Storm = N/A
Pulse Nova = N/A

Kel'Thuzad, the Lich:
Frost Nova = N/A
Frost Armor = N/A
Dark Ritual = N/A
Chain Frost = N/A

Lion, the Demon Witch:
Impale = N/A
Voodoo = N/A
Mana Drain = N/A
Finger of Death = N/A

Krobelus, the Death Prophet:
Carrion Swarm = N/A
Silence = N/A
Witchcraft = Doesn't Work
Exorcism = N/A

Lesale Deathbringer, the Venomancer:
Shadow Strike = N/A
Poison Sting = Doesn't Work
Plague Ward = N/A
Poison Nova = N/A

Magnus, the Magnataur:
Shockwave = N/A
Empower = N/A
Mighty Swing = Doesn't Work
Reverse Polarity = N/A

Visage, the Necro'lic:
Grave Chill = N/A
Soul Assumption = N/A
Gravekeeper's Cloak = Doesn't Work
Raise Revenants = N/A

Nessaj, the Chaos Knight:
Chaos Bolt = N/A
Blink Strike = N/A
Critical Strike = Works
Phantasm = N/A

Banehallow, the Lycanthrope:
Summon Wolves = N/A
Howl = N/A
Feral Heart = Works
Shapeshift = N/A

Black Arachnia, the Broodmother:
Spawn Spiderlings = N/A
Spin Web = N/A
Incapacitating Bite = Doesn't Work
Insatiable Hunger = N/A

Mortred, the Phantom Assassin:
Shadow Strike = N/A
Blink Strike = N/A
Blur = Only evasion works
Coup de Gra�e = Works

Gorgon, the Medusa:
Split Shot = N/A
Chain Lightning = N/A
Mana Shield = N/A
Purge = N/A
Split Shot = Doesn't Work

Balanar, the Night Stalker:
Void = N/A
Crippling Fear = N/A
Hunter in the Night = Doesn't Work
Darkness = N/A

King Leoric, the Skeleton King:
Storm Bolt = N/A
Vampiric Aura = Doesn't Work
Critical Strike = Works
Reincarnation = Doesn't Work

Lucifer, the Doom Bringer:
Devour = N/A
Scorched Earth = N/A
LVL? Death = N/A
Doom = N/A

Anub'arak, the Nerubian Assassin:
Impale = N/A
Mana Burn = N/A
Spiked Carapace = Doesn't Work
Vendetta = N/A

Slardar, the Slithereen Guard:
Sprint = N/A
Slithereen Crush = N/A
Bash = Fake bash
Amplify Damage = N/A

Akasha, the Queen of Pain:
Shadow Strike = N/A
Blink = N/A
Scream of Pain = N/A
Sonic Wave = N/A

Bone Clinkz, the Bone Fletcher:
Strafe = N/A
Searing Arrows = N/A
Wind Walk = N/A
Death Pact = N/A

Darkterror, the Faceless Void:
Time Walk = N/A
Backtrack = Doesn't Work
Time Lock = Fake bash
Chronosphere = N/A

Viper, the Netherdrake:
Frenzy = N/A
Poison Attack = N/A
Corrosive Skin = Works
Viper Strike = N/A

Razor, the Lightning Revenant:
Frenzy = N/A
Chain Lightning = N/A
Unholy Fervor = Doesn't Work
Storm Seeker = Doesn't Work

N'aix, the Lifestealer:
Feast = Doesn't Work
Poison Sting = Doesn't Work
Anabolic Frenzy = Works
Rage = N/A

Pugna, the Oblivion:
Nether Blast = N/A
Decrepify = N/A
Nether Ward = N/A
Life Drain = N/A

Leviathan, the Tidehunter:
Gush = N/A
Kraken Shell = Doesn't Work
Anchor Smash = Doesn't Work
Ravage = N/A

Atropos, the Bane Elemental:
Enfeeble = N/A
Brain Sap = N/A
Nightmare = N/A
Fiend's Grip = N/A

Rotund'jere, the Necrolyte:
Death Pulse = N/A
Diffusion Aura = Doesn't Work
Sadist = Works
Reaper's Scythe = N/A

Pudge, the Butcher:
Meat Hook = N/A
Rot = N/A
Flesh Heap = Can't gain strength; magic resistance works
Dismember = N/A

Barathrum, the Spiritbreaker:
Charge of Darkness = N/A
Empowering Haste = Damage works, bonus movement speed aura doesn't work
Greater Bash = Doesn't Work
Nether Strike = N/A

Anub'seran, the Nerubian Weaver:
Watcher = N/A
Shukuchi = N/A
Geminate Attack = Doesn't Work
Time Lapse = N/A

Nevermore, the Shadow Fiend:
Shadowraze = N/A
Necromastery = Images start with 0 souls; they can get souls and the green number rises, but they deal 0 damage per soul
Presence of the Dark Lord = Doesn't Work
Requiem of Souls = N/A

Crixalis, the Sand King:
Burrowstrike = N/A
Sand Storm = N/A
Caustic Finale = Doesn't Work
Epicenter = N/A

Mogul Kahn, the Axe:
Berserker's Call = N/A
Battle Hunger = N/A
Counter Helix = Works
Culling Blade = N/A

Strygwyr, the Bloodseeker:
Bloodrage = N/A
Blood Bath = Works
Strygwyr's Thirst = Doesn't Work
Rupture = N/A

Abaddon, the Lord of Avernus:
Death Coil = N/A
Aphotic Shield = N/A
Frostmourne = Doesn't slow; buff placer works (units attacking buffed unit get as/ms bonus)
Borrowed Time = Doesn't Work

Mercurial, the Spectre:
Spectral Dagger = N/A
Desolate = Works
Dispersion = Doesn't Work
Haunt = N/A
Reality = N/A

Vol'Jin, the Witch Doctor:
Paralyzing Cask = N/A
Voodoo Restoration = N/A
Maledict = N/A
Death Ward = N/A

Harbinger, the Obsidian Destroyer:
Arcane Orb = N/A
Astral Imprisonment = N/A
Essence Aura = Doesn't Work
Sanity's Eclipse = N/A

Demnok Lannik, the Warlock:
Fatal Bonds = N/A
Shadow Word = N/A
Upheaval = N/A
Rain of Chaos = N/A

Meepo, the Geomancer:
Earthbind = N/A
Poof = N/A
Geostrike = Doesn't work.
Divided We Stand = N/A

Dazzle, the Shadow Priest:
Poison Touch = N/A
Weave = N/A
Shadow Wave = N/A
Shallow Grave = N/A

Aghanim's Sceptre effects, Updated for 6.35

Information taken from the raw data of the map is bolded.
Information taken from tooltips are in italics.


Aggron Stonebreaker, the Ogre Magi
Chance to trigger multi cast
From: 20% / 20% / 20%
To: 30% / 30% / 30%

Number of times cast on multi cast
From: 2 / 3 / 4
To: 3 / 4 / 5


Akasha, the Queen of Pain
Damage
From: 290 / 430 / 600
To: 340 / 530 / 725


Ezalor, the Keeper of the Light
Amount of Ignis Fatuus summoned
From: 1 / 1 / 1
To: 2 / 2 / 2


Furion, the Prophet
Primary target damage
From: 140 / 180 / 225
To: 155 / 210 / 275


Kel'Thuzad, the Lich
Damage per target
From: 280 / 370 / 460
To: 370 / 460 / 550

Casting range
From: 750 / 750 / 750
To: 850 / 850 / 850


Lesale Deathbringer, the Venomancer
Damage per second
From 36 / 58 / 81
To: 58 / 81 / 108

Cooldown
From: 140 / 120 / 100
To: 140 / 120 / 60


Leshrac the Malicious, the Tormented Soul
Damage per second
From: 66 / 100 / 144
To: 88 / 133 / 177


Lina Inverse, the Slayer
Damage
From: 450 / 675 / 950
To: 600 / 875 / 1250

Mana cost
From: 280 / 420 / 680
To: 280 / 420 / 640


Lion, the Demon Witch
Damage
From: 500 / 650 / 850
To: 600 / 800 / 1025

Cooldown
From: 150 / 90 / 55
To: 150 / 90 / 50

Mana cost
From: 200 / 420 / 650
To: 200 / 420 / 625


Luna Moonfang, the Moon Rider
Amount of lucent beams
From: 4 / 7 / 10
To: 4 / 8 / 12

Max lucent beams per target
From: 4 / 4 / 4
To: 4 / 5 / 5

Cooldown
From: 140 / 120 / 100
To: 130 / 110 / 90

Mana cost
From: 250 / 350 / 450
To: 225 / 325 / 425


Pugna, the Oblivion
Damage per second
From: 95 / 140 / 185
To: 170 / 200 / 300

Mana cost
From: 125 / 175 / 225
To: 175 / 225 / 275

Range
From: 500 / 500 / 500
To: 550 / 550 / 550


Rhasta, the Shadow Shaman
Amount of wards summoned
From: 8 / 8 / 8
To: 12 / 12 / 12

Range
From: 350 / 350 / 350
To: 400 / 400 / 400


Rotund'Jere, the Necrolyte
Damage per hit point missing
From: 0.4 / 0.6 / 0.9
To: 0.6 / 0.9 / 1.1

Cooldown
From: 150 / 120 / 70
To: 120 / 70 / 70


Rylai Crestfall, the Crystal Maiden
Damage per nova
From: 105 / 170 / 250
To: 170 / 250 / 310

Vol'Jin, the Witch Doctor
Damage
From: 60 / 90 / 120
To: 90 / 120 / 150

Bounces
From: 0 / 0 / 1
To: 0 / 1 / 0

Targets hit at once
From: 1 / 1 / 1
To: 1 / 1 / 3

For a total of targets hit
From: 1 / 1 / 2
To: 1 / 2 / 3


Zeus, the Lord of Olympia
Damage
From: 210 / 335 / 460
To: 335 / 460 / 570